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Old Jan 30, 2009, 07:50 AM // 07:50   #241
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I'm not sure if I can keep on arguing forever.
Who's asking you to?
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Old Jan 30, 2009, 09:30 AM // 09:30   #242
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Who's asking you to?
You missed my point.
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Old Jan 30, 2009, 12:19 PM // 12:19   #243
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You missed my point.
I don't think I've missed anything, because there wasn't really anything in your previous 4 posts in this thread. And this has been happening for quite a while on this thread.

Between those that troll, those that want to push Anet to release info, those that just want to express their feelings, and so on, and so forth, this thread has become uterly useless.

People need to get over it, buy more patience, or move on and stop looking obsessively at the past.
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Old Jan 30, 2009, 02:16 PM // 14:16   #244
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ANet being quiet about Guild Wars 2 is just like Blizzard being quiet about Diablo 3 until they felt they were ready for an extended presentation.
See, here's the problem... they WEREN'T quiet about it. They announced the game nearly two years ago. Blizzard said exactly nothing until their game was practically done. What's the bloody point in announcing an upcoming game and then turtling up for two years? If it's almost done, it's not like they can surprise anyone like Blizzard did, and now everybody wonders why they haven't heard anything about it.

If it's just a marketing thing... worst... strategy... EVER.

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(Idly, to nitpick: I sincerely doubt that D3 has only had graphical tweaks and the like since announcement
You can doubt all you like, but all evidence suggests you're wrong. They silently built the game for three years before they unveiled it, so there wasn't any heavy lifting left to do on it by the time it was being shown to the world.

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GW1 being something completely unique
Where in the bloody hell does this ridiculous idea come from? Next to nothing about Guild Wars is unique. It's a 3D online RPG where you kill monsters and quests to earn xp, money, and items that can be used to level up, improve your gear (sort of), and gain new skills. It's the same derivative system every computer RPG has been using since the days of MUDs and BBS door games, which stole half their style from tabletop games anyway.

Stop confusing popularity and uniqueness. The ONLY two things that ever set Guild Wars apart were it's free monthly play (which it was not the first to do by about 8 years) and its henchman system (which it also was not the first to do, but did to a greater extent than any other online game I'm aware of).

Well... that's not true... it also distinguishes itself by its lack of a z-axis and railroad-track movement through areas, a terrible inventory system, majorly limited character slots, an extremely limited gear system, a terrible crafting system, much less content than pay-to-play MMOs, permanently unbalanced classes (now that there are expansions that apparently nobody planned ahead for)...

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GW1 still remains in a category of its own
Really? It's the only MMO out there? Huh.... funny... I thought I'd heard of a few others that made names from themselves...
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Old Jan 30, 2009, 02:34 PM // 14:34   #245
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Where in the bloody hell does this ridiculous idea come from? Next to nothing about Guild Wars is unique. It's a 3D online RPG where you kill monsters and quests to earn xp, money, and items that can be used to level up, improve your gear (sort of), and gain new skills. It's the same derivative system every computer RPG has been using since the days of MUDs and BBS door games, which stole half their style from tabletop games anyway.

Stop confusing popularity and uniqueness. The ONLY two things that ever set Guild Wars apart were it's free monthly play (which it was not the first to do by about 8 years) and its henchman system (which it also was not the first to do, but did to a greater extent than any other online game I'm aware of).

Well... that's not true... it also distinguishes itself by its lack of a z-axis and railroad-track movement through areas, a terrible inventory system, majorly limited character slots, an extremely limited gear system, a terrible crafting system, much less content than pay-to-play MMOs, permanently unbalanced classes (now that there are expansions that apparently nobody planned ahead for)...


Really? It's the only MMO out there? Huh.... funny... I thought I'd heard of a few others that made names from themselves...
You used to understand these things a while ago, but it seems you've become like many trolls here, failing to see the point (sad story of Guru). I'm not going to reply point-by-point as I feel it's not as constructive to the discussion, but rather paint a simple (big/high-level) picture:

uniqueness = great/realistic graphics running on low-end machines + story-driven + online with AI-support + adapted to various levels of gaming skills + no-monthly-fees + updated frequently + PvP + streamed update (ty Gun Pierson ).

(EDIT: notice how I don't mention MMO?)

Of course, one can claim it's similar to the games Babylonians and Egygtians played a few thousand years ago by devising a convoluted theory of why there's nothing really unique. Yes there is, in the combination of these things. You can QQ all you want about this, or that, or even the lack of this or that, but it still remains a unique success, albeit a "niche" one. You may want it to be different to suit YOUR needs but I, and a lot of people, don't want that. I won't trade this f2p model for LotRO/WoW cashcow system, because it suits MY needs and I'm not coming here (on Guru) to say non-sense of this sort. Am I selfish? I don't think so.

Last edited by Fril Estelin; Jan 30, 2009 at 02:41 PM // 14:41..
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Old Jan 30, 2009, 02:34 PM // 14:34   #246
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Ok gentlemen, don't forget gw has a unique server setup with streaming technology (practically no downtime too). It's possible to play with anybody in the world sorta speak, although in the beginning you only had a max of 5 transfers between servers.

Another remarkable thing was that the game can be played on less powerfull pc's and still looks decent. At release gw's graphics were pretty awesome at that time.

I also found playing with human characters only, rather remarkable too, I don't know if it's unique though. It was another reason why I liked the game so much. Elves, dwarves etc., seen that, played them before.

Anyway, the game had lots of nice ingredients that set it apart at that time, to me at least.

EDIT: Almost forgot, best PvP system out there when it got released?

Last edited by Gun Pierson; Jan 30, 2009 at 02:38 PM // 14:38..
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Old Jan 30, 2009, 02:38 PM // 14:38   #247
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Originally Posted by Ctb View Post
See, here's the problem... they WEREN'T quiet about it. They announced the game nearly two years ago. Blizzard said exactly nothing until their game was practically done. What's the bloody point in announcing an upcoming game and then turtling up for two years? If it's almost done, it's not like they can surprise anyone like Blizzard did, and now everybody wonders why they haven't heard anything about it.
It would either be announce GW2 and then go quiet for 2 years, or don't announce it and go quiet for 2 years about the 4 GW1 campaigns there should have been by now, PLUS GW2. Pick. This retarded argument as gone on long enough you people only seem to read what interests you and ignore everything else.
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Old Jan 30, 2009, 02:51 PM // 14:51   #248
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Or use that PCgamer expose to promote GW:EN, mention somewhere in that it will be the last gw1 installment, mention that they are planning a sequel that achievement from gw1 can be transferred in from viva the HoM. Do this instead of pages of brainstorming, saying when beta will begin, est. Of course maybe they didn't have much to really show off of gw:en, no new class, very few new creature models, dungeon that are exactly the same but have different walls spawn in them.
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Old Jan 30, 2009, 02:58 PM // 14:58   #249
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Guild Wars IS unique. I've been playing D&D since the late 70's, I've used computers since 1980, and owned my own since 1983.

I've played them all; pen & paper, messageboard & ascii bbs games (yes I was a tradewars freak), pc games since the timex sinclair, and console game since the atari 2600 (actually we may have had pong before the atari, but I'm not certain).

Uniqueness is in the combination of long standing gaming ideas and the twists new ideas and technology can bring to them.

You know, I love chatting in these threads about GW, it helps get out my frustrations from waiting so long to hear about the game. But I hate how so many of them turn in to people bashing the game itself, saying the game sucks.

Really? Then why the hell have you been playing it? I love the game, if GW2 graphics are only on-par with GW1 I'll still get it, the gameplay is that good. It's the first game, in a long list of industry attempts, that really brings me back to the community feel of good old D&D, with a major kick into the 21st century.
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Old Jan 30, 2009, 03:10 PM // 15:10   #250
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Originally Posted by Ctb View Post
See, here's the problem... they WEREN'T quiet about it. They announced the game nearly two years ago. Blizzard said exactly nothing until their game was practically done. What's the bloody point in announcing an upcoming game and then turtling up for two years? If it's almost done, it's not like they can surprise anyone like Blizzard did, and now everybody wonders why they haven't heard anything about it.

If it's just a marketing thing... worst... strategy... EVER.


You can doubt all you like, but all evidence suggests you're wrong. They silently built the game for three years before they unveiled it, so there wasn't any heavy lifting left to do on it by the time it was being shown to the world.


Where in the bloody hell does this ridiculous idea come from? Next to nothing about Guild Wars is unique. It's a 3D online RPG where you kill monsters and quests to earn xp, money, and items that can be used to level up, improve your gear (sort of), and gain new skills. It's the same derivative system every computer RPG has been using since the days of MUDs and BBS door games, which stole half their style from tabletop games anyway.

Stop confusing popularity and uniqueness. The ONLY two things that ever set Guild Wars apart were it's free monthly play (which it was not the first to do by about 8 years) and its henchman system (which it also was not the first to do, but did to a greater extent than any other online game I'm aware of).

Well... that's not true... it also distinguishes itself by its lack of a z-axis and railroad-track movement through areas, a terrible inventory system, majorly limited character slots, an extremely limited gear system, a terrible crafting system, much less content than pay-to-play MMOs, permanently unbalanced classes (now that there are expansions that apparently nobody planned ahead for)...


Really? It's the only MMO out there? Huh.... funny... I thought I'd heard of a few others that made names from themselves...
First may I ask a couple of questions? Are you still playing GW? If the game is so bad (as you point out above) why do you even bother to post on a fan-site.
ANET has decided on a strategy for GW2, whether it is right or wrong we will see. While I truly hope that GW2 will eventually be released if it isn't there will always be other alternatives. Virtual life will go on with or without GW2.
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Old Jan 30, 2009, 03:26 PM // 15:26   #251
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Keep in mind, these people complain because they care about Guild Wars. Hell, people wouldn't spend so much time trolling here if they didn't care about the game. Check out the World of Warcraft forums, its the same thing. Who better to constantly nitpick a game, than the people that spend so much time with it.
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Old Jan 30, 2009, 03:54 PM // 15:54   #252
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You used to understand these things a while ago, but it seems you've become like many trolls here
I stopped reading here, enjoy the ignore list. I'm sorry your case has too many holes in it and you can no longer support it, but that doesn't justify resorting to just arbitrarily calling people names.

Quote:
Ok gentlemen, don't forget gw has a unique server setup with streaming technology (practically no downtime too). It's possible to play with anybody in the world sorta speak, although in the beginning you only had a max of 5 transfers between servers.

Another remarkable thing was that the game can be played on less powerfull pc's and still looks decent. At release gw's graphics were pretty awesome at that time.

I also found playing with human characters only, rather remarkable too, I don't know if it's unique though. It was another reason why I liked the game so much. Elves, dwarves etc., seen that, played them before.

Anyway, the game had lots of nice ingredients that set it apart at that time, to me at least.

EDIT: Almost forgot, best PvP system out there when it got released?
While any or all of those things could be debated on their merits, none of them are unique. And I don't know what you mean about the server architecture being unique. It's not unique, they just use a different process for releasing updates than most other MMOs do. Frankly, it's silly. Having a regular downtime for patching and maintenance is much nicer than getting spammed in chat to restart the game at random intervals. But that's just my opinion.

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It would either be announce GW2 and then go quiet for 2 years, or don't announce it and go quiet for 2 years about the 4 GW1 campaigns there should have been by now, PLUS GW2. Pick.
Yea? And? Is anyone really surprised that ANET painted themselves in a corner? They haven't done a great job of managing their only game so far, why would anyone think they'd manage development of their next one any better?

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Guild Wars IS unique.
Yea, in the sense that there's nothing else exactly like it in every respect. Too bad that in reality it's still just a standard computer RPG following all the standard computer RPG paradigms.

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If the game is so bad
No, I didn't say the game was bad, I pointed out that it lacks a large number of basic features. It's still a fun game despite that fact (or, was, anyway, when there was still anything to do).

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why do you even bother to post on a fan-site.
I don't, I post on GuildWarsGuru.

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Are you still playing GW?
Nope. Already did everything. Well, except MOX and a bunch of title grinds.
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Old Jan 30, 2009, 04:16 PM // 16:16   #253
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Originally Posted by Ctb
Yea? And? Is anyone really surprised that ANET painted themselves in a corner? They haven't done a great job of managing their only game so far, why would anyone think they'd manage development of their next one any better?
Paint themselves into a corner? They wanted to start over with a new game, and that's what they decided to do. The only options available to them at the time were a) tell us, but have nothing really impressive to show for a good long while, or b) don't tell us, and have the community /ragequit because we have no idea why we aren't getting any new expansions. The company isn't large enough to work on both GW1 and GW2, so those were the only options. Instead of criticizing how they've handled the game, how about you come out and state exactly what you expected them to do when they decided to shift to GW2?
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Old Jan 30, 2009, 04:26 PM // 16:26   #254
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And I don't know what you mean about the server architecture being unique. It's not unique, they just use a different process for releasing updates than most other MMOs do.
Although the devs used their experience from battle.net, it is unique. It's a brilliant thought out system based on using as low bandwidth as possible with a very small exe login file.

Also it auto selects the files you as a player need first. So you can start playing, while the rest is downloaded in the background.

Name me one game with this technology (outside NCsoft group)? Don't come with 'runescape', that's a webbrowser java based game, not coded in c and c++.

And it's a nice technology. Imagine the servers would be down every week for several hours.

Just tried warhammer, that game just kills itself as it has a classic server setup and the game needs a population as it's focused on pvp. Their server setup just chokes the system. Warhammer was released last year, gw 4 years ago. It took me 20 secs to log off the warhammer server, it takes 1-2 secs to log out in GW.

I was there when wow was launched, man what a mess. Servers down, queus etc. It lasted a couple of months till they got things somewhat in order.

And there was this game GW, that had no problems of that kind. Smooth launch.

Man I would like to have the code of the engine and the details of the server network. Got so many great ideas, just need to get the right people.

There's a reason why they licensed it to ncsoft 'group' only, because it's unique.

Last edited by Gun Pierson; Jan 30, 2009 at 04:51 PM // 16:51..
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Old Jan 30, 2009, 04:50 PM // 16:50   #255
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LOL
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Old Jan 30, 2009, 05:31 PM // 17:31   #256
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Originally Posted by Gun Pierson View Post
Just tried warhammer, that game just kills itself as it has a classic server setup and the game needs a population as it's focused on pvp. Their server setup just chokes the system. Warhammer was released last year, gw 4 years ago. It took me 20 secs to log off the warhammer server, it takes 1-2 secs to log out in GW.

I was there when wow was launched, man what a mess. Servers down, queus etc. It lasted a couple of months till they got things somewhat in order.
I think those are more like issues for persistent world games, gw was a instanced game. I have a feeling these issue will show up in gw2 because they are going for that persistent world fad. To be honest, I wish they just made a instanced system like hellgate, those party portals rocked.
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Old Jan 30, 2009, 05:40 PM // 17:40   #257
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LOL
Does that say Elite Fansite? Not to be contrary CTB, but Guru is a fansite like it or not.
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Old Jan 30, 2009, 06:04 PM // 18:04   #258
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Does that say Elite Fansite? Not to be contrary CTB, but Guru is a fansite like it or not.
Not to be a downer (because ctb is clearly still a troll), but if not for several deleted posts, that elite fansite icon wouldn't be there. As for this thread, Duke Nukem Forever is wins.
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Old Jan 30, 2009, 06:30 PM // 18:30   #259
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saying that they don't release info because other company might copy it is just LAME
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Are people so retarded they think Anet can come up with unique idea nobody can think of and everyone wants to steal it?
Awareness is not a weakness, nor is it lame.

Whether people are tuned into it, or not, the MMO industry isn't where it is today because the idea of making an online game was a stupid idea. We're saturated with MMO style games because the industry is highly competitive and yes; Companies do look at their competition to see if they, too, can capitalize on the next great "idea". Noone said it had to be world changing, or something noone ever thought of before. It is a matter of being the one to capitalize on it.

The idea of having an online RPG wasn't something pioneered by Blizzard and World of Warcraft. However, they were the ones who capitalized on that idea.

Does anyone think it's just coincidence that there was a spike in the 2D side-scroll MMO after the success of Maple story?

Branching out a bit - Does anyone think it's just coincidence, that in the gaming industry in general, there's been a spike in Music generating games such as Guitar Hero and rock band?

Was it just a coincidence that after Wolfeinstien, or even more so after the first DOOM, the 3D first person shooter style suddenly spiked?

Branch out even farther in the entertainment field to broaden the range- Does anyone think it was just coincidence that, after the success of the first "Survivor" on CBS, that we got pounded with "reality" tv shows on all major networks? Is it just coincidence that the success of American idol gave birth to more "Talent" shows?

How about "Who Wants to be a Millionaire" sparking a time period of trying to be the next great Primetime million dollar game show?

Truth is none of these examples were just coincidence. It wasn't that everyone suddenly had the same idea and started releasing all of these similar products all at once over a set span of time. It was one company capitalizing on an idea. The rest saw it and expanded on them to try and get their own success from it. Why? Competing companies watch each other very closely. Any bit of information they can get from "across-the-hall", they want to know about it. Any ideas that can be remotely seen as new innovations, or "new", can be altered by competition and beaten to the market.

If you think Pepsi isn't paying attention to what Coca-Cola is doing, or vice versa, you're mistaken. If you think Microsoft isn't watching what Apple is doing, you're mistaken (Ipod to the Zune anyone?). Just as if you believe Blizzard isn't trying to figure out what NcSoft is doing, and/or the other way around you're making a mistake.


But back to MMO's; This industry and it's "new feeling" has worn off. It has for some time. 8 years ago, you could release any generic style MMO and you could find some relative success. Playing online with your pals was still a fresh idea, but it's not like that anymore. Logging online too hook up with your buddies from across oceans isn't a novelty anymore. Simply levelling up, getting uber gear, and running the same dungeon, or instance, isn't fresh. In todays world, it's just routine daily life for a gamer. Players today are expecting a lot more from game developers for MMO/ORPG games and that's been evident with recent failed releases. You can't just shove anything out the door and expect to compete at high levels anymore in a now multi-million dollar industry. And with online technology expanding by leaps from just PC to your Iphones, blackberry's, ipods, and other multimedia devices...well, I think we all know some gaming company is eyeing that market to expand MMO's to those multi-level platforms of personal entertainment. Those who protect their investments and ideas and those who do it right find the success. Those who don't, who are sloppy about it, switch their pens to the red ink.

I said it before, but I think it's worth repeating. If online gaming was in a market where there was little competition, or reasons for innovation, developers would have little reason to restrain from releasing loads of information. However, that's not the case. There are many wandering eyes and recently, not just by Anet, you're seeing more and more developers keeping tighter lids on their projects.

The MMO market tried to move into the "next-gen" release with titles like AoC and Warhammer. Neither is fairing so well. Aion will be the next on that list for the "next-gen" MMO (I think) and from early looks will be quite the game, but only time will tell. If Anet and Guild Wars 2 plans on being in this next-gen market then they have every reason to keep their mouths shut until they're good and ready to present their product.

They have one shot, just one, to do it right. They don't have the luxury of saying, "Oh well. We tried. Let's try this other idea", without any worry of resources and finance. Players do have that luxury - we can say, "Oh well, this was bad. I'll try this other one instead" because we have plenty of choices in the market.

If it was your millions, would you risk it? Would you give up anything? Would you protect the investment? I know I would. If I were in this market, as a developer, watching big-named titles fall left and right, and in current global economic troubles I wouldn't breathe a word of anything until I know my product has an absolute stable footing to run a life of success.
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Old Jan 30, 2009, 07:09 PM // 19:09   #260
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Instead of criticizing how they've handled the game, how about you come out and state exactly what you expected them to do when they decided to shift to GW2?
I assume you're asking me not what I expected, but what I would have done in their position, and of course I have no idea because I don't know any of the particulars. It's entirely possible, as you indirectly stated, that they had no good options. That still means they chose a bad option, though, and they could have at least come out and said that they didn't have the resources to develop a new game AND the old game at the same time.

In fact, you're probably very right about this. For whatever reason, just being upfront with people, even about relatively inconsequential things, is horridly difficult for most companies.

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Don't come with 'runescape', that's a webbrowser java based game, not coded in c and c++.
Any other arbitrary preconditions you'd like to set before I respond?

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It took me 20 secs to log off the warhammer server, it takes 1-2 secs to log out in GW.
The 20 second logout is intentional. Most online games do it as a way to prevent cheating. Otherwise, if you were losing a fight, you could just disconnect to prevent the loss. If it really bothers you, use the x to close the app. You'll still be live on the server for that 20 seconds though, so you might log back in dead.

If you're talking about a delay in unloading the client, that's caused by the CLIENT application, not the server. Usually because they've been leaking memory. You see it a lot in browsers too.

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I was there when wow was launched, man what a mess. Servers down, queus etc. It lasted a couple of months till they got things somewhat in order.

And there was this game GW, that had no problems of that kind. Smooth launch.
While all of this is true, what evidence is it of Guild Wars' unique server architecture? LOTRO had a clean launch, they use standard MMO designs. Does that say something special about LOTRO?

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Does that say Elite Fansite? Not to be contrary CTB, but Guru is a fansite like it or not.
I was being sarcastic because I don't think very highly of the majority of people who visit this site.

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because ctb is clearly still a troll
Yep. Because everybody else can't provide one shred of proof that Guild Wars 2 exists, I'm a troll.
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